![]() “This process uses pairwise comparison as a method of evaluation and improvement,” Ubisoft explained.After that, Ghostwriter proposes several variations for the scriptwriter to choose from and edit. With this tool, the writer first creates a character and a type of interaction they would like to generate.The researchers wanted to better understand their needs to integrate the technology in the company’s development process. ![]() Ghostwriter was created in collaboration with Ubisoft’s narrative team.“Rather than writing first draft versions themselves, Ghostwriter lets scriptwriters select and polish the samples generated,” Swanson noted.Instead, it should alleviate some routine tasks like writing barks, phrases and sounds that NPCs make during different triggered events. According to Swanson, the tool won’t replace human writers and narrative designers.Developed by the Ubisoft La Forge division, Ghostwriter’s main goal is to help scriptwriters make every player interaction with an NPC unique and realistic.Ghostwriter was presented on March 21 during the GDC session titled “Machine Learning Summit: Natural Language Generation for Games Writing.” Ubisoft R&D scientist Ben Swanson, who previously worked at Google and MIT Media Lab, also shared the main details about the tool on the company’s blog. ![]()
0 Comments
Leave a Reply. |